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Business Metrics

Digital marketing term

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Referral Program

A growth mechanic that rewards existing users for bringing new customers. Unlike paid media, it transfers trust.

Detailed explanation

Two-sided rewards (giver and receiver) usually beat one-sided gifts. The reward should relate to the product; cash is not always better.

Abuse (second accounts, coupon sites) needs rules. If reward cost is left out of CAC, growth looks fake-cheap.

This is the Referral rung in AARRR. If people do not like the product, a program will not glue it together—fix retention first.

Frequently asked questions

When should you launch one?
When users already recommend you. High churn plus rewards multiplies unhappy people.
How do you choose the reward?
Product credit or a feature that does not erase margin. Large cash rewards invite abuse.

Related terms

Internal links for the topic cluster — read these concepts together.

  • AARRRPirate Metrics: Acquisition, Activation, Retention, Referral, Revenue. A five-rung growth frame that stops teams staring at one vanity number.
  • CACCustomer Acquisition Cost: the average cost to win a new customer. If media is the only input, the number looks cheaper than it is.
  • UGC (User Generated Content)UGC is the umbrella term for photos, videos, comments, and reviews created voluntarily by customers or followers rather than by brand employees.
  • Word-of-Mouth MarketingDemand that spreads through recommendations, chat, and shares rather than bought inventory. Trust is high and control is low; a bad experience travels the same path.
  • LTV (Customer Lifetime Value)LTV is the estimated total revenue a customer will generate for a company over the course of their relationship with the brand; it's a core metric for evaluating long-term marketing return.
  • Growth HackingA discipline of fast experiments across product and marketing to find growth. It is systematic testing, not a bag of tricks.

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